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Assassins creed rogue
Assassins creed rogue








assassins creed rogue

Where Unity sought to wow players with its new parkour system, large crowds, and its co-op missions, Rogue wanted to appeal to fans of the naval combat and exploration of Assassin’s Creed 3 and Black Flag. And that, more than anything else, was why Rogue suffered so much. Rogue, on the other hand, was very much a continuation of what Assassin’s Creed had been doing for a couple of years before it. Unity was their flagship release that year, as a game that was ushering Assassin’s Creed into a bold new future for console gaming, with its technical advancements and a look and feel quite different from its predecessors. The issue with Rogue was, first and foremost, that it was very much a B-tier game- and Ubisoft made no attempts to hide that. And while at the time criticisms for both were more than fair, six years later, as we prepare to enter another new console generation with an Assassin’s Creed series that is almost unrecognizable from what it used to be, both games deserve a second look- especially Rogue.

assassins creed rogue

It was the year that Ubisoft saw it fit to release two mainline Assassin’s Creed games together, and both, to various extents, were deemed failures for various reasons.

assassins creed rogue

Ubisoft’s flagship franchise had been flying high through most of the lifecycle of the Xbox 360 and PS3, and though it had certainly had its ups and downs, its adventures through Renaissance Italy, 16th century Rome, and the pirate-infested waters of the Caribbean had ensured it a place in the pages of gaming history.Ģ014, however, proved to be the most turbulent year for Assassin’s Creed. The transition from the seventh console generation to the eighth was a rough one for Assassin’s Creed.










Assassins creed rogue