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Octane render settings
Octane render settings







octane render settings

Nodes can be added to the Nodegraph Editor by right-clicking in the Scene workspace and choosing the appropriate node from the list (Figure 06).įigure 06: Right-clicking in the Nodegraph Editor accesses the list of available nodes Working with Nodes in the Nodegraph Editor

  • Toggles rendering of Texture Nodes when selected in Nodegraph Editorįigure 05: The render toggles can be found on the left side-bar in the Nodegraph Editor.
  • Toggles rendering of Material Nodes when selected in Nodegraph Editor.
  • Toggles rendering of Geometry Nodes when selected in Nodegraph Editor.
  • octane render settings

  • Toggles rendering of Render Target Nodes when selected in Nodegraph Editor.
  • They can be found on the left side-bar in the Nodegraph Editor (Figure 05). There are four buttons that provide this control. It is important to control what is rendering in the render viewport. Activate this button to sample an area of the scene in the Render Viewport that should be in focus (Figure 04a).įigure 04a: When navigating a scene, desired areas of the scene may lose focus and the AF button can be used to sample an area and bring it back into focus The Camera Focus Picker button is discussed here because it provides control over what area of a scene is in focus. There is an extensive set of buttons at the bottom of the Render Viewport window that are covered in greater in the User Guide.
  • No orbit function since this window is not 3D.
  • Additionally, the Render Geometry Nodes toggle must be activated in the left side-bar of the Nodegraph Editor (Figure 04).įigure 04: Activating a rendering by selecting a geometry node and toggling on the Render Geometry Nodes button In this example, the screws.obj Geometry node is selected. In order to activate the rendering of the scene in the Render Viewport, a Geometry or Render Target node needs to be selected in the Nodegraph Editor. The following example uses the Screws scene provided in the Octane Standalone demo suite. orbx.įigure 03: Opening files using the Import option in the Nodegraph Editor. This method will load many common formats including. Geometry can be loaded using a number of methods, however, the simplest method is to right-click in the Nodegraph Editor and choose Import (Figure 03). orbx.įigure 02: Opening scene files in the. This method can be used to open the two native Octane Standalone formats. Scenes are loaded using File - Open (Figure 02). It also contains tabs for accessing the local and online material databases.įigure 01: The four primary regions of the standard interfaceĭemo scenes can be downloaded from the following location: The Scene Outliner provides an outline-like overview of all the elements in the scene. The Node Graph Editor provides a visual, flowchart-like interface for managing these nodes. The Node Inspector will display parameters related to specific nodes that are selected in the Node Graph Editor.Īll scene elements are represented by nodes in OctaneRender.

    octane render settings

    Adjustments to materials, lights and camera can be made and viewed interactively as well. Octane Standalone consists of four primary regions in the standard interface (Figure 01).Ī scene render is continually updated in the Render Viewport. For more detailed information, please reference the online documentation. The goal of this quick start article is to provide only the most relevant information for getting started quickly with Octane Standalone.









    Octane render settings